skills/style-creator/references/tile-prompt-guide.md

5.8 KiB

Style Tile Prompt Guide

Expert guidance for writing prompts that generate effective style reference tiles. These tiles are sent alongside user prompts as visual references to improve style adherence during image generation.

Core Principle: Texture vs Object

The fundamental difference between a great style tile and a mediocre one is subject matter independence.

Mediocre prompts describe a scene in that style ("A cyberpunk city street"). When this tile is used to style a user's prompt of a "cyberpunk dog," the downstream model gets confused — it tries to blend "city street" with "dog."

Great prompts describe the materiality, medium, and technique of the style ("Neon light refractions, rain-slicked chrome texture, heavy film grain, cyan and magenta gradients"). This transfers the physics and color of the style without semantic baggage.

A great style tile looks like a swatch, a seamless pattern, or a macro shot of the art itself.

Prompt Structure

Every tile prompt should follow this modular structure:

1. Full-Bleed Anchor

Commands the model to fill the frame, not create a framed piece.

  • Keywords: Full-bleed, filling the entire canvas, edge to edge

2. Macro/Texture Anchor

Focuses on surface and texture, not scene.

  • Keywords: Seamless pattern, macro close-up, texture study, abstract composition

3. Style Descriptors

Specific movements, artists, or time periods.

  • Keywords: Bauhaus, Ukiyo-e, Vaporwave, oil impasto

4. Materiality/Medium

What the image appears to be "made" of.

  • Keywords: Cracked canvas, halftone dots, VHS static, watercolor bleed, vector lines

5. Palette and Lighting

Transfers mood and color language.

  • Keywords: Chiaroscuro, pastel gradients, neon rim light, sepia tones

6. Anti-Container Enforcers

Prevents frames, borders, and containers.

  • Keywords: No frame, no border, no canvas edge, no gallery wall, no table, no desk

Category-Specific Strategies

Abstract Styles (Cubism, Abstract Expressionism)

Focus on geometry and brushwork.

  • Use: "Chaotic geometric shards," "heavy palette knife strokes," "intersecting planes"
  • Avoid: Naming specific objects (guitars, faces) common in these styles

Figurative Styles (Anime, Comic Book, Renaissance)

Hardest category. Generate the ink and the paper, not a character.

  • Use: "Collage of manga screentones," "close-up of ink hatching," "cracked oil paint texture on linen," "cross-hatching details"
  • Trick: Keywords like dense montage or extreme macro of brushwork prevent a single coherent figure from forming

Photography Aesthetics (Polaroid, Film Noir, Kodachrome)

Focus on camera artifacts and optical qualities.

  • Use: "Film grain noise," "light leaks," "vignette," "motion blur texture," "bokeh field," "chromatic aberration"
  • Subject: Use "abstract light play" or "blurred environment" as placeholder subject

Design Movements (Art Deco, Memphis, Brutalism)

Focus on repetitive motifs and materials.

  • Use: "Repeating geometric fan pattern," "terrazzo texture," "concrete surface," "gold leaf inlay"

Regional Aesthetics (Miami, New York Luxury, Lauderdale)

Focus on color palette, texture, and design language — NOT a photo of the place.

  • Use: "Art Deco geometric patterns in flamingo pink and turquoise," "polished marble textures with gold accents"
  • Avoid: Buildings, streets, interiors, recognizable landmarks

Example: Bad vs Good vs Excellent

Art Nouveau

BAD (scene trap):

"Art Nouveau style illustration of a woman in a garden with flowers. Beautiful, elegant, Alphonse Mucha style."

Fails because it transfers the subject (woman), not the style. Using this tile to generate a "spaceship" would blend a woman's face into the hull.

GOOD (pattern attempt):

"Full-bleed Art Nouveau pattern filling the entire canvas. Flowers and vines in gold and sage green. Edge to edge, no frame, no border."

Better — removes the woman, focuses on botanical elements. But "pattern" can result in flat, digital-looking wallpaper lacking the painted feel.

EXCELLENT (materiality masterpiece):

"Full-bleed extreme close-up macro texture of an Art Nouveau lithograph filling the entire canvas. Intertwining organic whiplash curves, gold leaf inlay details, intricate floral motifs, stained glass fragments and watercolor wash texture, muted olive ochre and gold palette, heavy artistic detail. Edge to edge, no frame, no border, no white background."

Works because "lithograph" and "stained glass" tell the model how to render lines. "Whiplash curves" is the defining geometric feature. Provides a dense map of color, line weight, and shading applicable to any subject.

Negative Prompt Patterns

Use these with --negative when generating tiles:

frame, border, margin, white border, canvas edge, picture frame, wall, gallery, museum, furniture, table, interior room, watermark, signature, text, typography, centerpiece

Include "interior room" because asking for styles like "mural" causes the model to generate a photo of a room with a mural on the wall instead of the mural itself.

Full-Bleed Failure Modes

Failure Cause Fix
Art on a canvas/easel Model interprets style as "painting of" Add "no canvas, no easel" to prompt
Art on a wall/gallery Model frames it in a room Add "no wall, no gallery, no museum"
Art on a desk/table Model shows it as a physical object Add "no desk, no table, no surface"
Art on a monitor/screen Model shows it displayed Add "no monitor, no screen, no device"
Embroidery in a hoop Model shows the craft object Add "no hoop, no frame"
Photo with black bars Model adds letterboxing Add "no letterbox, no black bars"
Cloth/fabric shown Model shows material substrate Add "no cloth edge, no fabric edge"