2.8 KiB
2.8 KiB
Atomic Element Mapping Knowledge Base
This document provides the core logic for the Seedance Prompt Designer skill. It contains two critical mapping tables.
Table 1: Asset Type -> Potential Atomic Elements
This table maps the type of user-uploaded asset to the most likely atomic element roles it can play in video generation. The skill should use this table in Phase 1 to analyze uploaded assets.
| Asset Type (Heuristic) | Potential Atomic Element(s) |
|---|---|
| Image with a clear human/character face | Subject Identity, Aesthetic Style |
| Image of an object/product | Subject Identity (Object) |
| Image of a landscape/environment | Scene Environment, Aesthetic Style |
| Image with strong artistic style (e.g., painting, sketch) | Aesthetic Style |
| Image with clear compositional structure | Composition / Layout |
| Video with a character performing an action | Subject Motion, Subject Identity |
| Video with significant camera movement | Camera Language |
| Video with prominent visual effects | Visual Effects |
| Audio file with speech | Voice (Timbre) |
| Audio file with music | Non-speech (Music) |
| Audio file with sound effects | Non-speech (Sound Effect) |
Table 2: Atomic Element -> Optimal Reference Method
This table defines the best way to reference each atomic element when constructing the prompt. The skill must use this table in Phase 2 to design the reference strategy.
| Atomic Element | Optimal Method | Rationale |
|---|---|---|
| Subject Identity | Asset | High information density. Must use a reference image. |
| Scene Environment | Hybrid | Use an asset for the base, and text to modify details (e.g., weather). |
| Aesthetic Style | Hybrid | Use an asset to define the style, and text to specify its application. |
| Composition / Layout | Asset | Purely visual. Must be controlled by a keyframe image. |
| Subject Motion | Hybrid | Simple, describable actions use text. Complex, unique motions require a reference video. |
| Camera Language | Text | Standardized cinematic language. Text is clearer and more direct. |
| Visual Effects | Text | Most effects are describable. Only very unique effects need a reference video. |
| Voice (Timbre) | Asset | Unique biometric signature. Must use an audio sample. |
| Voice (Performance) | Text | Performance details (speed, tone, emotion) are best controlled by text/SSML. |
| Non-speech (SFX / Music) | Asset | Unique sounds/melodies must be provided as an asset. |
| Multi-shot | Text | Structural information is best defined by structured text (e.g., multi_prompt). |
| Pacing | Text | Temporal control is best defined by text parameters. |
| Story Logic | Text | Abstract concepts can only be guided by text prompts. |