skills/seedance-2.0-prompter/references/atomic_element_mapping.md

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Atomic Element Mapping Knowledge Base

This document provides the core logic for the Seedance Prompt Designer skill. It contains two critical mapping tables.

Table 1: Asset Type -> Potential Atomic Elements

This table maps the type of user-uploaded asset to the most likely atomic element roles it can play in video generation. The skill should use this table in Phase 1 to analyze uploaded assets.

Asset Type (Heuristic) Potential Atomic Element(s)
Image with a clear human/character face Subject Identity, Aesthetic Style
Image of an object/product Subject Identity (Object)
Image of a landscape/environment Scene Environment, Aesthetic Style
Image with strong artistic style (e.g., painting, sketch) Aesthetic Style
Image with clear compositional structure Composition / Layout
Video with a character performing an action Subject Motion, Subject Identity
Video with significant camera movement Camera Language
Video with prominent visual effects Visual Effects
Audio file with speech Voice (Timbre)
Audio file with music Non-speech (Music)
Audio file with sound effects Non-speech (Sound Effect)

Table 2: Atomic Element -> Optimal Reference Method

This table defines the best way to reference each atomic element when constructing the prompt. The skill must use this table in Phase 2 to design the reference strategy.

Atomic Element Optimal Method Rationale
Subject Identity Asset High information density. Must use a reference image.
Scene Environment Hybrid Use an asset for the base, and text to modify details (e.g., weather).
Aesthetic Style Hybrid Use an asset to define the style, and text to specify its application.
Composition / Layout Asset Purely visual. Must be controlled by a keyframe image.
Subject Motion Hybrid Simple, describable actions use text. Complex, unique motions require a reference video.
Camera Language Text Standardized cinematic language. Text is clearer and more direct.
Visual Effects Text Most effects are describable. Only very unique effects need a reference video.
Voice (Timbre) Asset Unique biometric signature. Must use an audio sample.
Voice (Performance) Text Performance details (speed, tone, emotion) are best controlled by text/SSML.
Non-speech (SFX / Music) Asset Unique sounds/melodies must be provided as an asset.
Multi-shot Text Structural information is best defined by structured text (e.g., multi_prompt).
Pacing Text Temporal control is best defined by text parameters.
Story Logic Text Abstract concepts can only be guided by text prompts.