5.2 KiB
Flutter Adaptive UI
Overview
Create Flutter applications that adapt gracefully to any screen size, platform, or input device. This reference provides comprehensive guidance for building responsive layouts that scale from mobile phones to large desktop displays while maintaining excellent user experience across touch, mouse, and keyboard interactions.
Core Layout Rule
Constraints go down. Sizes go up. Parent sets position.
Widgets receive constraints from parents, determine their size, then report size up to parent. Parents then position children.
3-Step Adaptive Approach
- Abstract - Extract common data from widgets
- Measure - Determine available space (MediaQuery/LayoutBuilder)
- Branch - Select appropriate UI based on breakpoints
Key Breakpoints
- Compact (Mobile): width < 600
- Medium (Tablet): 600 <= width < 840
- Expanded (Desktop): width >= 840
Measurement Tools
MediaQuery.sizeOf(context) - Use when you need app window size for top-level layout decisions
- Returns entire app window dimensions
- Better performance than
MediaQuery.of()for size queries - Rebuilds widget when window size changes
LayoutBuilder - Use when you need constraints for specific widget subtree
- Provides parent widget's constraints as
BoxConstraints - Local sizing information, not global window size
- Returns min/max width and height ranges
Example:
// For app-level decisions
final width = MediaQuery.sizeOf(context).width;
// For widget-specific constraints
LayoutBuilder(
builder: (context, constraints) {
if (constraints.maxWidth < 600) {
return MobileLayout();
}
return DesktopLayout();
},
)
Layout Patterns
Row/Column
Rowarranges children horizontallyColumnarranges children vertically- Control alignment with
mainAxisAlignmentandcrossAxisAlignment - Use
Expandedto make children fill available space proportionally
Container
- Add padding, margins, borders, background
- Can constrain size with width/height
- Without child/size, expands to fill constraints
Expanded/Flexible
Expandedforces child to use available spaceFlexibleallows child to use available space but can be smaller- Use
flexparameter to control proportions
Best Practices
Design Principles
Break down widgets
- Create small, focused widgets instead of large complex ones
- Improves performance with
constwidgets - Makes testing and refactoring easier
- Share common components across different layouts
Design to platform strengths
- Mobile: Focus on capturing content, quick interactions, location awareness
- Tablet/Desktop: Focus on organization, manipulation, detailed work
- Web: Leverage deep linking and easy sharing
Solve touch first
- Start with great touch UI
- Test frequently on real mobile devices
- Layer on mouse/keyboard as accelerators, not replacements
Implementation Guidelines
Never lock orientation
- Support both portrait and landscape
- Multi-window and foldable devices require flexibility
- Locked screens can be accessibility issues
Avoid device type checks
- Don't use
Platform.isIOS,Platform.isAndroidfor layout decisions - Use window size instead
- Device type != window size (windows, split screens, PiP)
Use breakpoints, not orientation
- Don't use
OrientationBuilderfor layout changes - Use
MediaQuery.sizeOforLayoutBuilderwith breakpoints - Orientation doesn't indicate available space
Don't fill entire width
- On large screens, avoid full-width content
- Use multi-column layouts with
GridViewor flex patterns - Constrain content width for readability
Support multiple inputs
- Implement keyboard navigation for accessibility
- Support mouse hover effects
- Handle focus properly for custom widgets
Capabilities and Policies
Separate what your code can do from what it should do.
Capabilities (what code can do)
- API availability checks
- OS-enforced restrictions
- Hardware requirements (camera, GPS, etc.)
Policies (what code should do)
- App store guidelines compliance
- Design preferences
- Platform-specific features
- Feature flags
Implementation Pattern
// Capability class
class Capability {
bool hasCamera() {
// Check if camera API is available
return Platform.isAndroid || Platform.isIOS;
}
}
// Policy class
class Policy {
bool shouldShowCameraFeature() {
// Business logic - maybe disabled by store policy
return hasCamera() && !Platform.isIOS;
}
}
Benefits:
- Clear separation of concerns
- Easy to test (mock Capability/Policy independently)
- Simple to update when platforms evolve
- Business logic doesn't depend on device detection
Example: Responsive Navigation
Switch between bottom navigation (small screens) and navigation rail (large screens):
Widget build(BuildContext context) {
final width = MediaQuery.sizeOf(context).width;
return width >= 600
? _buildNavigationRailLayout()
: _buildBottomNavLayout();
}
Example: Adaptive Grid
Use GridView.extent with responsive maximum width:
LayoutBuilder(
builder: (context, constraints) {
return GridView.extent(
maxCrossAxisExtent: constraints.maxWidth < 600 ? 150 : 200,
// ...
);
},
)