skills/lightweight-flutter-animations/SKILL.md

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---
name: lightweight-flutter-animations
description: Learn how to create a streamlined animation widget in Flutter that eliminates the need for `setState` by leveraging an abstract class and `SingleTickerProviderStateMixin` for efficient UI updates.
metadata:
url: https://rodydavis.com/posts/snippets/lightweight-flutter-animations
last_modified: Tue, 03 Feb 2026 20:04:28 GMT
---
# Lightweight Flutter Animations
## Overview 
First we need to create the abstract class:
```
abstract class AnimationWidget<T extends StatefulWidget> extends State<T>
with SingleTickerProviderStateMixin {
Duration elapsed = Duration.zero;
Duration delta = Duration.zero;
late final Ticker ticker;
BoxConstraints constraints = const BoxConstraints.tightFor();
@override
void initState() {
super.initState();
ticker = createTicker((elapsed) {
delta = elapsed - this.elapsed;
this.elapsed = elapsed;
update(elapsed);
if (mounted) setState(() {});
});
ticker.start();
WidgetsBinding.instance.addPostFrameCallback(start);
}
@override
void dispose() {
ticker.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return LayoutBuilder(builder: (context, dimens) {
constraints = dimens;
return paint(context, dimens);
});
}
void start(Duration time) {}
void update(Duration time);
Widget paint(BuildContext context, BoxConstraints constraints);
}
```
This will let us replace `State` with `AnimationWidget` and not need to call `setState` to rebuild the ui.
## Example 
For the example we need an inline canvas painter:
```
class InlinePainter extends CustomPainter {
InlinePainter({
required this.draw,
super.repaint,
});
final void Function(Canvas canvas, Size size) draw;
@override
void paint(Canvas canvas, Size size) {
draw(canvas, size);
}
@override
bool shouldRepaint(CustomPainter oldDelegate) => true;
}
```
And the example using the new widget class:
```
import 'package:flutter/material.dart';
import 'package:flutter/scheduler.dart';
class SimpleExample extends StatefulWidget {
const SimpleExample({Key? key}) : super(key: key);
@override
State<SimpleExample> createState() => _SimpleExampleState();
}
class _SimpleExampleState extends AnimationWidget<SimpleExample> {
var x = 0.0;
var y = 0.0;
var z = 0.0;
@override
void update(Duration time) {
final t = delta.inMilliseconds / 1000;
x += t;
y += t;
z += t;
}
@override
Widget paint(BuildContext context, BoxConstraints constraints) {
return Material(
child: Center(
child: Container(
width: 100,
height: 100,
transform: Matrix4.identity()
..rotateX(x)
..rotateY(y)
..rotateZ(z),
child: const Text(
'Hello World',
style: TextStyle(
fontSize: 30,
fontWeight: FontWeight.bold,
),
),
),
),
);
}
}
```
## Demo