2.9 KiB
2.9 KiB
| name | description |
|---|---|
| features-assets | Flutter assets and resources - asset management, pubspec.yaml, asset loading, and resource handling |
Assets and Resources
Flutter provides ways to bundle and access assets in your app.
pubspec.yaml Configuration
Configure assets in pubspec.yaml.
flutter:
assets:
- assets/images/
- assets/icons/
- assets/data/config.json
- assets/fonts/
fonts:
- family: CustomFont
fonts:
- asset: assets/fonts/CustomFont-Regular.ttf
- asset: assets/fonts/CustomFont-Bold.ttf
weight: 700
Loading Images
// Asset image
Image.asset('assets/images/logo.png')
// With package
Image.asset('assets/images/logo.png', package: 'my_package')
// With width and height
Image.asset(
'assets/images/logo.png',
width: 100,
height: 100,
)
Loading Text Files
import 'package:flutter/services.dart';
Future<String> loadAsset() async {
return await rootBundle.loadString('assets/data/config.json');
}
// Usage
final config = await loadAsset();
final jsonData = jsonDecode(config);
Loading Binary Files
import 'package:flutter/services.dart';
Future<ByteData> loadBinaryAsset() async {
return await rootBundle.load('assets/data/file.bin');
}
// Usage
final data = await loadBinaryAsset();
final bytes = data.buffer.asUint8List();
Asset Images in Code
// Using AssetImage
final imageProvider = AssetImage('assets/images/logo.png');
Image(image: imageProvider)
// Precache asset image
precacheImage(
AssetImage('assets/images/logo.png'),
context,
);
Custom Fonts
Text(
'Custom Font',
style: TextStyle(
fontFamily: 'CustomFont',
fontSize: 24,
fontWeight: FontWeight.bold,
),
)
Asset Bundle
Access assets programmatically.
import 'package:flutter/services.dart';
// Load string
final String data = await rootBundle.loadString('assets/data/file.txt');
// Load binary
final ByteData bytes = await rootBundle.load('assets/data/file.bin');
// Check if asset exists
final bool exists = await rootBundle.load('assets/data/file.txt') != null;
Asset Variants
Flutter automatically selects appropriate asset variants.
// Automatically selects based on device pixel ratio
Image.asset('assets/images/logo.png')
// Tries: logo.png, logo@2x.png, logo@3x.png
// For different locales
Image.asset('assets/images/flag.png')
// Tries: flag.png, flag_en.png, flag_zh.png
Key Points
- Configure assets in
pubspec.yaml - Use
Image.asset()for images - Use
rootBundle.loadString()for text files - Use
rootBundle.load()for binary files - Flutter automatically selects asset variants
- Use
precacheImage()to preload images - Assets are bundled with the app
- Use package parameter for package assets