skills/design-warp/SKILL.md

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---
name: design-warp
description: Apply the Warp design system to UI code. Use when the user wants their interface to look like Warp, says "make it look like Warp", "warp design", or references the Warp aesthetic. Category: Dev Tools. Vibe: Campfire warmth in darkness, warm dark, forest confidence.
---
# Warp Design System
Apply the Warp brand design system to generate pixel-perfect UI that matches the Warp aesthetic.
## When to Use
- User says "make it look like Warp" or "warp style"
- User wants the Warp design language applied to their project
- User references Warp's visual aesthetic, colors, or typography
## How to Use
1. **Read the full design system**: Open `references/DESIGN.md` in this skill directory — it contains the complete Warp design specification with 9 sections
2. **Apply exactly**: Use the exact hex codes, font stacks, spacing values, shadow systems, and component specs from the reference
3. **Follow the Do's and Don'ts**: Section 7 contains brand-specific guardrails
4. **Use the Agent Prompt Guide**: Section 9 has quick color references and ready-to-use component prompts
## Quick Reference
- **Category**: Dev Tools
- **Aesthetic**: Campfire warmth in darkness, warm dark, forest confidence
## Design System Sections
The `references/DESIGN.md` file contains:
1. **Visual Theme & Atmosphere** — mood, density, design philosophy
2. **Color Palette & Roles** — every color with semantic name, hex code, and function
3. **Typography Rules** — font families, full hierarchy table with sizes, weights, line-heights
4. **Component Stylings** — buttons, cards, inputs, badges, navigation with exact values
5. **Layout Principles** — spacing system, grid, containers, whitespace philosophy
6. **Depth & Elevation** — shadow levels, surface hierarchy
7. **Do's and Don'ts** — brand-specific design guardrails
8. **Responsive Behavior** — breakpoints, touch targets, collapse strategy
9. **Agent Prompt Guide** — quick color reference and ready-to-use prompts
## Precedence
When this skill is active, the Warp design system overrides generic design rules for colors, typography, spacing, shadows, and component patterns. Generic rules still apply for motion choreography, performance guardrails, and anti-patterns not covered by this design system.