skills/moai-lang-flutter/reference/animations.md

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Flutter Animations

Overview

Create smooth, performant animations in Flutter using the right approach for each use case. This reference covers complete animation workflow: from choosing between implicit/explicit approaches to implementing complex effects like hero transitions and staggered animations.

Animation Type Decision Tree

Choose the right animation type based on your requirements:

Implicit Animations - Use when:

  • Animating a single property (color, size, position)
  • Animation is triggered by state change
  • No need for fine-grained control

Explicit Animations - Use when:

  • Need full control over animation lifecycle
  • Animating multiple properties simultaneously
  • Need to react to animation state changes
  • Creating custom animations or transitions

Hero Animations - Use when:

  • Sharing an element between two screens
  • Creating shared element transitions
  • User expects element to "fly" between routes

Staggered Animations - Use when:

  • Multiple animations should run sequentially or overlap
  • Creating ripple effects or sequential reveals
  • Animating list items in sequence

Physics-Based Animations - Use when:

  • Animations should feel natural/physical
  • Spring-like behavior, scrolling gestures
  • Draggable interactions

Implicit Animations

Implicit animations automatically handle the animation when properties change. No controller needed.

Common Implicit Widgets

AnimatedContainer - Animates multiple properties (size, color, decoration, padding):

AnimatedContainer(
  duration: const Duration(milliseconds: 300),
  curve: Curves.easeInOut,
  width: _expanded ? 200 : 100,
  height: _expanded ? 200 : 100,
  color: _expanded ? Colors.blue : Colors.red,
  child: const FlutterLogo(),
)

AnimatedOpacity - Simple fade animation:

AnimatedOpacity(
  opacity: _visible ? 1.0 : 0.0,
  duration: const Duration(milliseconds: 300),
  child: const Text('Hello'),
)

TweenAnimationBuilder - Custom tween animation without boilerplate:

TweenAnimationBuilder<double>(
  tween: Tween<double>(begin: 0, end: 1),
  duration: const Duration(seconds: 1),
  builder: (context, value, child) {
    return Opacity(
      opacity: value,
      child: Transform.scale(
        scale: value,
        child: child,
      ),
    );
  },
  child: const FlutterLogo(),
)

Other implicit widgets:

  • AnimatedPadding - Padding animation
  • AnimatedPositioned - Position animation (in Stack)
  • AnimatedAlign - Alignment animation
  • AnimatedSwitcher - Cross-fade between widgets
  • AnimatedDefaultTextStyle - Text style animation

Best Practices

  • Prefer implicit animations for simple cases
  • Use appropriate curves for natural motion (see Curves class)
  • Set curve and duration for predictable behavior
  • Use onEnd callback when needed
  • Avoid nested implicit animations for performance

Explicit Animations

Explicit animations provide full control with AnimationController.

Core Components

AnimationController - Drives the animation:

late AnimationController _controller;

@override
void initState() {
  super.initState();
  _controller = AnimationController(
    duration: const Duration(seconds: 2),
    vsync: this,
  );
}

@override
void dispose() {
  _controller.dispose();
  super.dispose();
}

Tween - Interpolates between begin and end values:

animation = Tween<double>(begin: 0, end: 300).animate(_controller);

CurvedAnimation - Applies a curve to the animation:

animation = CurvedAnimation(
  parent: _controller,
  curve: Curves.easeInOut,
);

AnimatedWidget Pattern

Best for reusable animated widgets:

class AnimatedLogo extends AnimatedWidget {
  const AnimatedLogo({super.key, required Animation<double> animation})
    : super(listenable: animation);

  @override
  Widget build(BuildContext context) {
    final animation = listenable as Animation<double>;
    return Center(
      child: Container(
        height: animation.value,
        width: animation.value,
        child: const FlutterLogo(),
      ),
    );
  }
}

AnimatedBuilder Pattern

Best for complex widgets with animations:

class GrowTransition extends StatelessWidget {
  const GrowTransition({
    required this.child,
    required this.animation,
    super.key,
  });

  final Widget child;
  final Animation<double> animation;

  @override
  Widget build(BuildContext context) {
    return Center(
      child: AnimatedBuilder(
        animation: animation,
        builder: (context, child) {
          return SizedBox(
            height: animation.value,
            width: animation.value,
            child: child,
          );
        },
        child: child,
      ),
    );
  }
}

Built-in Explicit Transitions

Flutter provides ready-to-use transitions:

  • FadeTransition - Fade animation
  • ScaleTransition - Scale animation
  • SlideTransition - Slide animation
  • SizeTransition - Size animation
  • RotationTransition - Rotation animation
  • PositionedTransition - Position animation (in Stack)

Hero Animations

Hero animations create shared element transitions between screens.

Basic Hero Animation

Source screen:

Hero(
  tag: 'hero-image',
  child: Image.asset('images/logo.png'),
)

Destination screen:

Hero(
  tag: 'hero-image',  // Same tag!
  child: Image.asset('images/logo.png'),
)

Hero Best Practices

  • Use unique, consistent tags (often the data object itself)
  • Keep hero widget trees similar between routes
  • Wrap images in Material with transparent color for "pop" effect
  • Use timeDilation to debug transitions
  • Consider HeroMode to disable hero animations when needed

Staggered Animations

Run multiple animations with different timing.

Basic Staggered Animation

All animations share one controller:

class StaggerAnimation extends StatelessWidget {
  StaggerAnimation({super.key, required this.controller})
    : opacity = Tween<double>(begin: 0.0, end: 1.0).animate(
        CurvedAnimation(
          parent: controller,
          curve: const Interval(0.0, 0.100, curve: Curves.ease),
        ),
      ),
      width = Tween<double>(begin: 50.0, end: 150.0).animate(
        CurvedAnimation(
          parent: controller,
          curve: const Interval(0.125, 0.250, curve: Curves.ease),
        ),
      );

  final AnimationController controller;
  final Animation<double> opacity;
  final Animation<double> width;

  Widget _buildAnimation(BuildContext context, Widget? child) {
    return Container(
      alignment: Alignment.bottomCenter,
      child: Opacity(
        opacity: opacity.value,
        child: Container(
          width: width.value,
          height: 150,
          color: Colors.blue,
        ),
      ),
    );
  }

  @override
  Widget build(BuildContext context) {
    return AnimatedBuilder(
      animation: controller,
      builder: _buildAnimation,
    );
  }
}

Interval-Based Timing

Each animation has an Interval between 0.0 and 1.0:

animation = Tween<double>(begin: 0, end: 300).animate(
  CurvedAnimation(
    parent: controller,
    curve: const Interval(
      0.25,  // Start at 25% of controller duration
      0.50,  // End at 50% of controller duration
      curve: Curves.ease,
    ),
  ),
);

Physics-Based Animations

Create natural-feeling animations using physics simulations.

Fling Animation

_controller.fling(
  velocity: 2.0,  // Units per second
);

Custom Physics Simulation

_controller.animateWith(
  SpringSimulation(
    spring: const SpringDescription(
      mass: 1,
      stiffness: 100,
      damping: 10,
    ),
    start: 0.0,
    end: 1.0,
    velocity: 0.0,
  ),
);

Best Practices

DO

  • Dispose AnimationController in widget disposal
  • Use AnimatedBuilder/AnimatedWidget instead of setState() in listeners
  • Choose appropriate curves for natural motion
  • Use timeDilation for debugging animations
  • Consider performance (avoid heavy widgets in animation builds)
  • Test animations on various devices
  • Support reverse animations for intuitive feel

DON'T

  • Forget to dispose AnimationController (memory leak)
  • Use setState() in animation listeners when AnimatedBuilder suffices
  • Assume animation completes instantly (handle AnimationStatus)
  • Over-animate (animations can distract users)
  • Create animations that feel "jerky" (use smooth curves)
  • Ignore accessibility (respect disableAnimations preference)