4.1 KiB
4.1 KiB
FAB Menu - M3 Expressive Component
Overview
The FAB Menu is an expressive pattern where a Floating Action Button (FAB) expands to reveal multiple related actions. It uses springy animations and shape morphing to create a seamless transition from a single button to a list of actions.
Design Principles
- Primary Action Focus: The main FAB should represent the most common action.
- Organic Expansion: Use spatial springs for the expansion animation so it feels like it's growing.
- Clear Secondary Actions: Actions revealed should be clearly labeled or have distinct icons.
- Dismissability: Users should be able to easily collapse the menu by tapping the main button again or tapping outside.
Implementation in Flutter
Basic FAB Menu
class ExpressiveFabMenu extends StatefulWidget {
const ExpressiveFabMenu({super.key});
@override
State<ExpressiveFabMenu> createState() => _ExpressiveFabMenuState();
}
class _ExpressiveFabMenuState extends State<ExpressiveFabMenu>
with SingleTickerProviderStateMixin {
bool _isOpen = false;
late AnimationController _controller;
late Animation<double> _expandAnimation;
@override
void initState() {
super.initState();
_controller = AnimationController(
value: _isOpen ? 1.0 : 0.0,
duration: const Duration(milliseconds: 250),
vsync: this,
);
_expandAnimation = CurvedAnimation(
curve: Curves.fastOutSlowIn,
reverseCurve: Curves.easeOutQuad,
parent: _controller,
);
}
void _toggle() {
setState(() {
_isOpen = !_isOpen;
if (_isOpen) {
_controller.forward();
} else {
_controller.reverse();
}
});
}
@override
Widget build(BuildContext context) {
return Column(
mainAxisSize: MainAxisSize.min,
crossAxisAlignment: CrossAxisAlignment.end,
children: [
_buildStep(0, Icons.camera, 'Camera'),
_buildStep(1, Icons.photo, 'Gallery'),
_buildStep(2, Icons.videocam, 'Video'),
const SizedBox(height: 16),
FloatingActionButton.large(
onPressed: _toggle,
child: AnimatedIcon(
icon: AnimatedIcons.menu_close,
progress: _expandAnimation,
),
),
],
);
}
Widget _buildStep(int index, IconData icon, String label) {
return SizeTransition(
sizeFactor: _expandAnimation,
child: FadeTransition(
opacity: _expandAnimation,
child: Padding(
padding: const EdgeInsets.symmetric(vertical: 8.0),
child: Row(
mainAxisSize: MainAxisSize.min,
children: [
Card(
child: Padding(
padding: const EdgeInsets.symmetric(horizontal: 12, vertical: 6),
child: Text(label),
),
),
const SizedBox(width: 8),
FloatingActionButton.small(
onPressed: () {},
heroTag: 'fab_$index',
child: Icon(icon),
),
],
),
),
),
);
}
}
Advanced Morphing FAB (tofu_expressive style)
For a more expressive feel, the main FAB can morph into a larger container.
// Placeholder for morphing logic
// Use AnimatedContainer + Stack to transition FAB into a menu surface
Best Practices
- Limit Actions: Don't exceed 5 secondary actions to avoid clutter.
- Animation Speed: Expansion should be fast (200-300ms) to feel responsive.
- Accessibility: Use
Semanticsto label the menu state (e.g., "Expand actions menu" vs "Collapse actions menu"). - Scrim: Consider adding a subtle scrim (darkened background) when the menu is open to focus attention.
Accessibility
Semantics(
label: _isOpen ? 'Close menu' : 'Open action menu',
button: true,
child: FloatingActionButton(...),
)
Android Compose Reference
@Composable
fun ExpressiveFabMenu() {
// Jetpack Compose implementation using AnimatedVisibility and FAB
}