skills/design-clay/SKILL.md

2.2 KiB

name: design-clay description: Apply the Clay design system to UI code. Use when the user wants their interface to look like Clay, says "make it look like Clay", "clay design", or references the Clay aesthetic. Category: Design Tools. Vibe: Warm cream, playful color, organic shapes.

Clay Design System

Apply the Clay brand design system to generate pixel-perfect UI that matches the Clay aesthetic.

When to Use

  • User says "make it look like Clay" or "clay style"
  • User wants the Clay design language applied to their project
  • User references Clay's visual aesthetic, colors, or typography

How to Use

  1. Read the full design system: Open references/DESIGN.md in this skill directory — it contains the complete Clay design specification with 9 sections
  2. Apply exactly: Use the exact hex codes, font stacks, spacing values, shadow systems, and component specs from the reference
  3. Follow the Do's and Don'ts: Section 7 contains brand-specific guardrails
  4. Use the Agent Prompt Guide: Section 9 has quick color references and ready-to-use component prompts

Quick Reference

  • Category: Design Tools
  • Aesthetic: Warm cream, playful color, organic shapes

Design System Sections

The references/DESIGN.md file contains:

  1. Visual Theme & Atmosphere — mood, density, design philosophy
  2. Color Palette & Roles — every color with semantic name, hex code, and function
  3. Typography Rules — font families, full hierarchy table with sizes, weights, line-heights
  4. Component Stylings — buttons, cards, inputs, badges, navigation with exact values
  5. Layout Principles — spacing system, grid, containers, whitespace philosophy
  6. Depth & Elevation — shadow levels, surface hierarchy
  7. Do's and Don'ts — brand-specific design guardrails
  8. Responsive Behavior — breakpoints, touch targets, collapse strategy
  9. Agent Prompt Guide — quick color reference and ready-to-use prompts

Precedence

When this skill is active, the Clay design system overrides generic design rules for colors, typography, spacing, shadows, and component patterns. Generic rules still apply for motion choreography, performance guardrails, and anti-patterns not covered by this design system.